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    Palace Siege

    Enchantment

    Palace Siege

    Illustrated by Slawomir Maniak

    EDHREC Rank #5,844
    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

    Rulings (3)

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

    Nov 24, 2014

    The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

    Nov 24, 2014

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won’t depend on the choice made for the original permanent.

    Nov 24, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (3)

    Palace Siege — Commander 2017
    C17#119$0.98
    Commander 2017
    Palace Siege — Fate Reforged
    FRF#79$0.84
    Fate Reforged