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    Frontier Siege

    Enchantment

    Frontier Siege

    Illustrated by James Ryman

    EDHREC Rank #3,329
    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of each of your main phases, add green mana green mana . • Dragons — Whenever a creature you control with flying enters, you may have it fight target creature you don't control.

    Rulings (5)

    For the "Dragons" ability, you decide whether the creature with flying will fight the target creature you don't control as the ability resolves.

    Nov 24, 2014

    The words "Khans" and "Dragons" are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. "[Anchor word] — [Ability]" means "As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability]." Notably, the anchor word "Dragons" has no connection to the creature type Dragon.

    Nov 24, 2014

    The "Khans" ability triggers at the beginning of both your precombat main phase and your postcombat main phase. Unused mana is lost at the end of each step and phase.

    Nov 24, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (5)

    Frontier Siege — Tarkir: Dragonstorm Commander
    TDC#256$0.36
    Tarkir: Dragonstorm Commander
    Frontier Siege — Starter Commander Decks
    SCD#184$0.17
    Starter Commander Decks