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    Outpost Siege

    Enchantment

    Outpost Siege

    Illustrated by Daarken

    EDHREC Rank #2,402
    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. • Dragons — Whenever a creature you control leaves the battlefield, this enchantment deals 1 damage to any target.

    Rulings (6)

    If a noncreature card is manifested and then leaves the battlefield while face down, the "Dragons" ability will trigger.

    Nov 24, 2014

    If you exile a land card using the "Khans" ability, you may play that land only if you have any available land plays. Normally, this means you can play the land only if you haven't played a land yet that turn.

    Nov 24, 2014

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

    Nov 24, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (10)

    Outpost Siege — Pioneer Masters
    PIO#150
    Pioneer Masters
    Outpost Siege — Foundations Commander
    FDC#169
    Foundations Commander
    Releases in 2 weeks