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    Citadel Siege

    Enchantment

    Citadel Siege

    Illustrated by Steven Belledin

    EDHREC Rank #5,463
    As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.

    Rulings (3)

    The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon.

    Nov 24, 2014

    Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield.

    Nov 24, 2014

    Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent.

    Nov 24, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (6)

    Citadel Siege — Midnight Hunt Commander
    MIC#81$0.25
    Midnight Hunt Commander
    Citadel Siege — Commander 2021
    C21#85$0.35
    Commander 2021