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Case of the Shattered Pact
Enchantment — Case
When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)
Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.
Rulings (9)
Once a Case becomes solved, it stays solved until it leaves the battlefield.
Feb 2, 2024
Each Case has two special keyword abilities: to solve and solved.
Feb 2, 2024
"To Solve — [condition]" means "At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved."
Feb 2, 2024
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