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Case of the Lost Witness
Enchantment — Case
When this Case enters, conjure four cards named Fblthp, the Lost into your library, then shuffle. Draw a card.
To solve — You control a legendary Homunculus.
Solved — You may look at the top card of your library any time and you may play lands and cast spells from the top of your library.
Legality
Formats by platform
Commander
Digital
Printings (2)
YMKM#4—
Alchemy: Murders at Karlov Manor
MBC#62—
Mystery Booster Commander Edition
Releases in 7 weeks