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    Case of the Ransacked Lab

    Enchantment — Case

    Case of the Ransacked Lab

    Illustrated by Borja Pindado

    EDHREC Rank #2,789
    Instant and sorcery spells you cast cost 1 generic mana less to cast. To solve — You've cast four or more instant and sorcery spells this turn. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast an instant or sorcery spell, draw a card.

    Rulings (9)

    "To solve" abilities will check for their condition twice: once when the ability would trigger, and once when it resolves. If the condition isn't true at the beginning of your end step, the ability won't trigger at all. If the condition isn't true when the ability resolves, the Case won't become solved.

    Feb 2, 2024

    Cases don't lose their other abilities when they become solved.

    Feb 2, 2024

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

    Feb 2, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Case of the Ransacked Lab — Murders at Karlov Manor
    MKM#45$0.47
    Murders at Karlov Manor
    Case of the Ransacked Lab — Murders at Karlov Manor Promos
    PMKM#45p$1.13
    Murders at Karlov Manor Promos