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    Case of the Locked Hothouse

    Enchantment — Case

    Case of the Locked Hothouse

    Illustrated by Leanna Crossan

    EDHREC Rank #1,507
    You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

    Rulings (10)

    Once a Case becomes solved, it stays solved until it leaves the battlefield.

    Feb 2, 2024

    "Solved — [Triggered ability]" means "[Triggered ability]. This ability triggers only if this Case is solved." Triggered abilities use the word "when," "whenever," or "at." They're often written as "[Trigger condition], [effect]."

    Feb 2, 2024

    Cases don't lose their other abilities when they become solved.

    Feb 2, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Case of the Locked Hothouse — Murders at Karlov Manor
    MKM#155$2.89
    Murders at Karlov Manor
    Case of the Locked Hothouse — Murders at Karlov Manor Promos
    PMKM#155p$2.50
    Murders at Karlov Manor Promos