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    The Wise Mothman

    Legendary Creature — Insect Mutant

    The Wise Mothman

    Illustrated by Sergei Leoluch Panin

    EDHREC Rank #3,697
    Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.

    Rulings (9)

    The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

    Mar 8, 2024

    Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

    Mar 8, 2024

    There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

    Mar 8, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (6)

    The Wise Mothman — Fallout
    PIP#4
    Fallout
    The Wise Mothman — Secret Lair Drop
    SLD#2455$11.09
    Secret Lair Drop