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    Suspicious Stowaway // Seafaring Werewolf

    Creature — Human Rogue Werewolf // Creature — Werewolf

    Suspicious Stowaway // Seafaring Werewolf

    Illustrated by Jake Murray

    EDHREC Rank #16,406
    This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) // This creature can't be blocked. Whenever this creature deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

    Rulings (9)

    Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.

    Sep 24, 2021

    If you cast a spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won't enter with its daybound face up and then transform.

    Sep 24, 2021

    If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.

    Sep 24, 2021

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (4)

    Suspicious Stowaway // Seafaring Werewolf — Innistrad: Midnight Hunt
    MID#80$0.20
    Innistrad: Midnight Hunt
    Suspicious Stowaway // Seafaring Werewolf — Innistrad: Double Feature
    DBL#80$0.24
    Innistrad: Double Feature