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    Smuggler's Surprise

    Instant

    Smuggler's Surprise

    Illustrated by Jonas De Ro

    EDHREC Rank #1,575
    Spree (Choose one or more additional costs.) + 2 generic mana — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand. + 4 generic mana green mana — You may put up to two creature cards from your hand onto the battlefield. + 1 generic mana — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.

    Rulings (13)

    You choose the modes as you cast the spell with spree. Once modes are chosen, they can't be changed.

    Apr 12, 2024

    Spells with spree have a + (plus sign) indicator in the upper right corner of the card frame. This has no rules meaning and serves only to remind players that at least one additional cost is required to cast the spell.

    Apr 12, 2024

    The effect of Smuggler's Surprise's last mode affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get hexproof or indestructible. However, if you chose Smuggler's Surprise's second mode, any creatures you put onto the battlefield that way will gain hexproof and indestructible until end of turn if their power is 4 or greater.

    Apr 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (4)

    Smuggler's Surprise — Outlaws of Thunder Junction
    OTJ#180$4.49
    Outlaws of Thunder Junction
    Smuggler's Surprise — Outlaws of Thunder Junction
    OTJ#345$5.46
    Outlaws of Thunder Junction