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    Great Train Heist

    Instant

    Great Train Heist

    Illustrated by Campbell White

    EDHREC Rank #1,116
    Spree (Choose one or more additional costs.) + 2 generic mana red mana — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + 2 generic mana — Creatures you control get +1/+0 and gain first strike until end of turn. + red mana — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

    Rulings (14)

    If all targets for the chosen modes become illegal before a spell with spree resolves, the spell won’t resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.

    Apr 12, 2024

    Notably, Great Train Heist’s first mode doesn’t give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.

    Apr 12, 2024

    If a mode requires a target, you can select that mode only if there’s a legal target available. Ignore the targeting requirements for modes you don’t choose.

    Apr 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (5)

    Great Train Heist — Outlaws of Thunder Junction
    OTJ#125$5.02
    Outlaws of Thunder Junction
    Great Train Heist — The List
    PLST#OTJ-125$5.18
    The List