Secret Arcade // Dusty Parlor
Enchantment — Room // Enchantment — Room
Rulings (18)
To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.
If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.
Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.
Legality
Formats by platform