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    Secret Arcade // Dusty Parlor

    Enchantment — Room // Enchantment — Room

    Secret Arcade // Dusty Parlor

    Illustrated by Arthur Yuan

    EDHREC Rank #4,192
    Nonland permanents you control and permanent spells you control are enchantments in addition to their other types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you cast an enchantment spell, put a number of +1/+1 counters equal to that spell's mana value on up to one target creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

    Rulings (18)

    To cast a Room spell, choose a half (or "door") to cast. There's no way to cast both halves of a Room card. When the Room spell resolves, the corresponding door becomes unlocked as the Room enters.

    Sep 20, 2024

    If a spell or ability would create a copy of a Room spell on the stack, the copy retains the choice of which door was cast but also retains the full characteristics of the spell. The characteristics of the door that wasn't cast are still ignored while the copy is on the stack, and when the copy resolves, the token it becomes will enter with the appropriate door unlocked.

    Sep 20, 2024

    Each Room card has two names. If an effect instructs you to choose a card name, you may choose one of those names, but not both.

    Sep 20, 2024

    Legality

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    Commander

    Competitive