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    Launch the Fleet

    Sorcery

    Launch the Fleet

    Illustrated by Games Workshop

    EDHREC Rank #8,264
    Strive — This spell costs 1 generic mana more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."

    Rulings (7)

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

    Apr 26, 2014

    You choose how many targets each spell with a strive ability has and what those targets are as you cast it. It's legal to cast such a spell with no targets, although this is rarely a good idea. You can't choose the same target more than once for a single strive spell.

    Apr 26, 2014

    You declare which player or planeswalker each token is attacking as you put it onto the battlefield. It doesn't have to be the same player or planeswalker the original creature is attacking.

    Apr 26, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (3)

    Launch the Fleet — Warhammer 40,000 Commander
    40K#188$0.44
    Warhammer 40,000 Commander
    Launch the Fleet — Warhammer 40,000 Commander
    40K#188★
    Warhammer 40,000 Commander