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    Invasion of Alara // Awaken the Maelstrom

    Battle — Siege // Sorcery

    Invasion of Alara // Awaken the Maelstrom

    Illustrated by Mathias Kollros

    EDHREC Rank #11,404
    When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order. // Awaken the Maelstrom is all colors. Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

    Rulings (26)

    If the spell has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

    Apr 14, 2023

    If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.

    Apr 14, 2023

    If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.

    Apr 14, 2023

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (2)

    Invasion of Alara // Awaken the Maelstrom — March of the Machine
    MOM#230$0.32
    March of the Machine
    Invasion of Alara // Awaken the Maelstrom — March of the Machine Promos
    PMOM#230s
    March of the Machine Promos