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Invasion of Alara // Awaken the Maelstrom
Battle — Siege // Sorcery
When this Siege enters, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.
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Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.
Rulings (26)
If the spell has X generic mana in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
Apr 14, 2023
If a battle that's being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
Apr 14, 2023
If you cast a spell without paying its mana cost, you can't choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
Apr 14, 2023
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (2)
MOM#230$0.32
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