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    High Noon

    Enchantment

    High Noon

    Illustrated by Eduardo Francisco

    EDHREC Rank #7,695
    Each player can't cast more than one spell each turn. 4 generic mana red mana , Sacrifice this enchantment: It deals 5 damage to any target.

    They both knew only one of them would walk away.

    Rulings (2)

    If you cast High Noon, you’ve already cast at least one spell that turn (High Noon itself) so you won’t be able to cast any more spells until the next turn. If High Noon enters the battlefield on a turn where you haven’t cast any spells, you’ll be able to cast one spell that turn.

    Apr 12, 2024

    If you cast a spell that was countered, you can’t cast another spell during the same turn while High Noon is on the battlefield.

    Apr 12, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (4)

    High Noon — Outlaws of Thunder Junction
    OTJ#15$5.13
    Outlaws of Thunder Junction
    High Noon — Outlaws of Thunder Junction
    OTJ#314$9.62
    Outlaws of Thunder Junction