Community

Arcane Laboratory
Enchantment
Each player can't cast more than one spell each turn.
Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab
Rulings (3)
If a spell is countered, it still counts as the one spell cast.
Oct 4, 2004
When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
Oct 4, 2004
When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
Oct 4, 2004
Legality
Formats by platform
Commander
Competitive
Community & retro
Printings (4)
7ED#60$0.84
Seventh Edition
PLST#7ED-60$0.50
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