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    Arcane Laboratory

    Enchantment

    Arcane Laboratory

    Illustrated by Brian Snõddy

    EDHREC Rank #9,730
    Each player can't cast more than one spell each turn.

    Too many wizards spoil the spell, but too many spells spoil the wizard. —Sign on entry to arcane lab

    Rulings (3)

    If a spell is countered, it still counts as the one spell cast.

    Oct 4, 2004

    When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.

    Oct 4, 2004

    When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.

    Oct 4, 2004

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (4)

    Arcane Laboratory — Seventh Edition
    7ED#60$0.84
    Seventh Edition
    Arcane Laboratory — The List
    PLST#7ED-60$0.50
    The List