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    Give // Take

    Sorcery // Sorcery

    Give // Take

    Illustrated by Steve Prescott

    EDHREC Rank #15,974
    Put three +1/+1 counters on target creature. Fuse (You may cast one or both halves of this card from your hand.) // Remove all +1/+1 counters from target creature you control. Draw that many cards. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (12)

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

    Apr 15, 2013

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

    Apr 15, 2013

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Prints (3)

    Give // Take — Dragon's Maze
    DGM#129$0.21
    Dragon's Maze
    Give // Take — Pioneer Masters
    PIO#389—
    Pioneer Masters