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    Earthen Arms

    Sorcery

    Earthen Arms

    Illustrated by Dan Murayama Scott

    EDHREC Rank #21,844
    Put two +1/+1 counters on target permanent. Awaken 4— 6 generic mana green mana (If you cast this spell for 6 generic mana green mana , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

    Rulings (8)

    Any permanent can have a +1/+1 counter put on it. Those counters won’t have any effect unless that permanent is or becomes a creature.

    Aug 25, 2015

    If the non-awaken part of the spell doesn’t require a target and you cast the spell for its awaken cost, then the spell won’t resolve if the target land you control becomes illegal before the spell resolves (such as due to being destroyed in response to the spell being cast).

    Aug 25, 2015

    The land will retain any other types, subtypes, or supertypes it previously had. It will also retain any mana abilities it had as a result of those subtypes. For example, a Forest that’s turned into a creature this way can still be tapped for green mana .

    Aug 25, 2015

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Earthen Arms — Battle for Zendikar
    BFZ#172$0.13
    Battle for Zendikar
    Earthen Arms — The List
    PLST#BFZ-172$0.31
    The List