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    Flesh // Blood

    Sorcery // Sorcery

    Flesh // Blood

    Illustrated by Lucas Graciano

    EDHREC Rank #20,177
    Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) // Target creature you control deals damage equal to its power to any target. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (15)

    Some split cards with fuse have two monocolor halves of different colors. If such a card is cast as a fused split spell, the resulting spell is multicolored. If only one half is cast, the spell is the color of that half. While not on the stack, such a card is multicolored.

    Apr 15, 2013

    If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.

    Apr 15, 2013

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Flesh // Blood — Dragon's Maze
    DGM#128$0.29
    Dragon's Maze
    Flesh // Blood — The List
    PLST#DGM-128$0.21
    The List