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    Breaking // Entering

    Sorcery // Sorcery

    Breaking // Entering

    Illustrated by Mathias Kollros

    EDHREC Rank #21,985
    Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) // Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (11)

    Entering doesn’t target any creature card. You choose which card you’re putting onto the battlefield as Entering resolves. You can choose any creature card in a graveyard at time, including one put into a graveyard because of Breaking if you cast Breaking // Entering as a fused split spell.

    Apr 15, 2013

    Some split cards with fuse have two halves that are both multicolored. That card is multicolored no matter which half is cast, or if both halves are cast. It’s also multicolored while not on the stack.

    Apr 15, 2013

    If a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (3)

    Breaking // Entering — Dragon's Maze
    DGM#124$0.32
    Dragon's Maze
    Breaking // Entering — Magic Online Promos
    PRM#48586
    Magic Online Promos