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    Combine Guildmage

    Creature — Merfolk Wizard

    Combine Guildmage

    Illustrated by Yeong-Hao Han

    EDHREC Rank #18,037
    1 generic mana green mana , tap : This turn, each creature you control enters with an additional +1/+1 counter on it. 1 generic mana blue mana , tap : Move a +1/+1 counter from target creature you control onto another target creature you control.

    Rulings (3)

    If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

    Jan 25, 2019

    If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.

    Jan 25, 2019

    If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.

    Jan 25, 2019

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro