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    Alive // Well

    Sorcery // Sorcery

    Alive // Well

    Illustrated by Nils Hamm

    EDHREC Rank #21,538
    Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) // You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (12)

    To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.

    Apr 15, 2013

    Count the number of creatures you control when Well resolves to determine how much life you gain.

    Apr 15, 2013

    If you’re casting a split card with fuse from any zone other than your hand, you can’t cast both halves. You’ll only be able to cast one half or the other.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (2)

    Alive // Well — Pioneer Masters
    PIO#384
    Pioneer Masters
    Alive // Well — Dragon's Maze
    DGM#121$0.09
    Dragon's Maze