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    Zanarkand, Ancient Metropolis // Lasting Fayth

    Land — Town // Sorcery — Adventure

    Zanarkand, Ancient Metropolis // Lasting Fayth

    Illustrated by Erikas Perl

    EDHREC Rank #3,875
    This land enters tapped. tap : Add green mana . // Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control. (Then exile this card. You may play the land later from exile.)

    A city dead for a thousand years. The end of Yuna's journey.

    Rulings (13)

    You must still follow any timing restrictions and permissions for the card you play from exile. In the case of any of the five lands in this release, you'll be able to play it only during your main phase while the stack is empty and only if you have an available land play remaining.

    Jun 6, 2025

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may play it using its primary characteristics. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to play that card from exile later.

    Jun 6, 2025

    If an adventurer card ends up in exile for any other reason than by exiling itself while resolving, it won't give you permission to play it with its primary characteristics.

    Jun 6, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Zanarkand, Ancient Metropolis // Lasting Fayth — Final Fantasy
    FIN#293$0.60
    Final Fantasy
    Zanarkand, Ancient Metropolis // Lasting Fayth — Final Fantasy
    FIN#314$2.00
    Final Fantasy