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Worms of the Earth
Enchantment
Players can't play lands.
Lands can't enter the battlefield.
At the beginning of each upkeep, any player may sacrifice two lands of their choice or have this enchantment deal 5 damage to that player. If a player does either, destroy this enchantment.
The ground collapsed, leaving nothing but the great Worms' mucous residues.
Rulings (4)
If a permanent spell tries to enter as a land during its resolution (for instance, a Clone entering the battlefield as a copy of a Dryad Arbor or an animated Mutavault), it is put into its owner's graveyard instead of entering. It never enters, so abilities that would have triggered on it entering won't trigger.
Aug 1, 2008
In Two-Headed Giant, triggers only once per upkeep, not once for each player.
May 1, 2006
Land can't enter, so an effect that "puts a land onto the battlefield" won't do anything, and the land will stay where it is.
Oct 4, 2004
Legality
Formats by platform