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    World at War

    Also known as

    Sorcery

    World at War

    Illustrated by Igor Kieryluk

    EDHREC Rank #3,268
    After the second main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

    Rulings (12)

    As long as World at War resolves before the first postcombat main phase of a turn ends, it will have its full effect. That will happen in most cases, since it’s a sorcery (meaning it’s probably cast during the first or second main phase of a turn), and it has rebound (meaning it’ll be cast during your upkeep). If, however, it’s cast later than that, it won’t create any new phases. For example, if one World at War creates a second combat phase and a third main phase in a turn, then a second World at War is cast during that third main phase, no additional phases are created. The rebound effect still works, though.

    Jun 15, 2010

    If you cast a card from exile this way, it will go to your graveyard when it resolves, fails to resolve, or is countered. It won’t go back to exile.

    Jun 15, 2010

    You don’t have to attack with any creatures during the new combat phase.

    Jun 15, 2010

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (3)

    World at War — Rise of the Eldrazi
    ROE#172$11.94
    Rise of the Eldrazi
    World at War — Secret Lair Drop
    SLD#2208$10.38
    Secret Lair Drop