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    Winds of Qal Sisma

    Instant

    Winds of Qal Sisma

    Illustrated by Howard Lyon

    EDHREC Rank #9,813
    Prevent all combat damage that would be dealt this turn. Ferocious — If you control a creature with power 4 or greater, instead prevent all combat damage that would be dealt this turn by creatures your opponents control.

    Rulings (1)

    If you control a creature with power 4 or greater as Winds of Qal Sisma resolves, the ferocious ability will apply. Combat damage dealt by creatures your opponents control will be prevented, even if you no longer control a creature with power 4 or greater as that damage would be dealt.

    Nov 24, 2014

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    Commander

    Competitive