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    Wild Swing

    Sorcery

    Wild Swing

    Illustrated by Richard Kane Ferguson

    EDHREC Rank #25,411
    Choose three target nonenchantment permanents. Destroy one of them at random.

    Though the shaman rarely got what she wanted, she was never disappointed in the result.

    Rulings (2)

    As Wild Swing resolves, there is no time to react between the time a permanent is chosen at random and the time it’s destroyed. If you want to put a regeneration shield on one of those permanents, or sacrifice it for some effect, or anything else, you must do so before Wild Swing resolves (and before you know which one of the permanents will be chosen at random).

    May 1, 2008

    You target three permanents as you cast Wild Swing. You don’t randomly choose which one will be destroyed until Wild Swing resolves. If one of those permanents has become an illegal target by then, you randomly choose between the other two. If two of those permanents have become illegal targets by then, there is no random choice — the remaining permanent is destroyed.

    May 1, 2008

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Wild Swing — Shadowmoor
    SHM#108$0.13
    Shadowmoor
    Wild Swing — Salvat 2011
    PS11#123
    Salvat 2011