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    Wheel of Potential

    Sorcery

    Wheel of Potential

    Illustrated by Drew Baker

    EDHREC Rank #9,967
    You get energy energy energy (three energy counters), then you may pay any amount of energy . Each player may exile their hand and draw a number of cards equal to the amount of energy paid this way. If seven or more energy was paid this way, you may play cards you own exiled this way until the end of your next turn.

    The wheel only has one sure output: chaos.

    Rulings (11)

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    Jun 7, 2024

    If an effect says you get one or more energy , you get that many energy counters. To pay one or more energy , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

    Jun 7, 2024

    Some triggered abilities that state that you "may pay" a certain amount of energy describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

    Jun 7, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (4)

    Wheel of Potential — Modern Horizons 3
    MH3#144$0.18
    Modern Horizons 3
    Wheel of Potential — Modern Horizons 3
    MH3#336$0.43
    Modern Horizons 3