Community

Werewolf Pack Leader
Creature — Human Werewolf
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
3 generic mana green mana : Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Rulings (1)
The last ability will overwrite any previous effects that set Werewolf Pack Leader's power and toughness to specific numbers. Effects that otherwise modify its power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters. For example, if you cast a spell that gives Werewolf Pack Leader +1/+1, after that resolves it is a 4/4 creature. If you then activate its last ability, it will be a 6/4 creature.
Jul 23, 2021
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (6)
AFR#211$0.44
Adventures in the Forgotten Realms
PRM#92760—
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