Skip to content
    Community

    Wandering Fumarole

    Land

    Wandering Fumarole

    Illustrated by Florian de Gesincourt

    EDHREC Rank #7,841
    This land enters tapped. tap : Add blue mana or red mana . 2 generic mana blue mana red mana : Until end of turn, this land becomes a 1/4 blue and red Elemental creature with " 0 generic mana : Switch this creature's power and toughness until end of turn." It's still a land.

    Rulings (7)

    Switching a creature's power and toughness twice (or any even number of times) effectively returns the creature to the power and toughness it had before any switches.

    Mar 19, 2021

    Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a creature may become lethal if you switch its power and toughness during that turn.

    Mar 19, 2021

    Effects that switch a creature's power and toughness apply after all other effects, regardless of when those effects began to apply. For instance, if you target a 1/2 creature then give it +2/+0 later in the turn, it's a 2/3 creature, not a 4/1 creature.

    Mar 19, 2021

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (9)

    Wandering Fumarole — Pioneer Masters
    PIO#278
    Pioneer Masters
    Wandering Fumarole — Edge of Eternities: Stellar Sights
    EOS#135
    Edge of Eternities: Stellar Sights