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Vault 12: The Necropolis
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Rulings (10)
The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.
Mar 8, 2024
Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.
Mar 8, 2024
Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.
Mar 8, 2024
Legality
Formats by platform
Commander
Competitive
Printings (2)
PIP#51$0.65
Fallout
PIP#579—
Fallout