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    Vault 112: Sadistic Simulation

    Enchantment — Saga

    Vault 112: Sadistic Simulation

    Illustrated by Anton Solovianchyk

    EDHREC Rank #11,427
    (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Tap up to one target creature and put a stun counter on it. You get energy energy (two energy counters). III — Pay any amount of energy . If you paid one or more energy this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.

    Rulings (9)

    Keep track of how many energy counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

    Mar 8, 2024

    energy is the energy symbol. It represents one energy counter.

    Mar 8, 2024

    Some spells and abilities that give you energy may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won’t resolve. You won’t get any energy .

    Mar 8, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (2)

    Vault 112: Sadistic Simulation — Fallout
    PIP#123$0.27
    Fallout
    Vault 112: Sadistic Simulation — Fallout
    PIP#651
    Fallout