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    Ultimate Magic: Meteor

    Sorcery

    Ultimate Magic: Meteor

    Illustrated by Ashley Mackenzie

    EDHREC Rank #7,876
    Ultimate Magic: Meteor deals 7 damage to each creature. If this spell was cast from exile, for each opponent, choose an artifact or land that player controls. Destroy the chosen permanents. Foretell 5 generic mana red mana (During your turn, you may pay 2 generic mana and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

    Rulings (3)

    Because exiling a card with foretell from your hand is a special action, you can do so any time you have priority during your turn, including in response to spells and abilities. Once you announce you're taking the action, no other player can respond by trying to remove the card from your hand.

    Jun 6, 2025

    Casting a foretold card from exile follows the timing rules for that card. If you foretell an instant card, you can cast it as soon as the next player's turn. In most cases, if you foretell a card that isn't an instant, you'll have to wait until your next turn to cast it.

    Jun 6, 2025

    If you're casting a foretold card from exile for its foretell cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the card has any mandatory additional costs, those must be paid to cast the spell.

    Jun 6, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (2)

    Ultimate Magic: Meteor — Final Fantasy Commander
    FIC#62$0.27
    Final Fantasy Commander
    Ultimate Magic: Meteor — Final Fantasy Commander
    FIC#121$0.51
    Final Fantasy Commander