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    Twice Upon a Time // Unlikely Meeting

    Sorcery // Sorcery — Adventure

    Twice Upon a Time // Unlikely Meeting

    Illustrated by Elizabeth Peiró

    EDHREC Rank #12,556
    Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time. // Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

    Rulings (10)

    If a spell is cast as an Adventure, its controller exiles it instead of putting it into its owner's graveyard as it resolves. For as long as it remains exiled, that player may cast it as a non-Adventure spell. If an Adventure spell leaves the stack in any way other than resolving (most likely by being countered or by failing to resolve because its targets have all become illegal), that card won't be exiled and the spell's controller won't be able to cast it as a permanent later.

    Oct 13, 2023

    If you cast an adventurer card as an Adventure, use only its alternative characteristics to determine whether it's legal to cast that spell.

    Oct 13, 2023

    An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.

    Oct 13, 2023

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (2)

    Twice Upon a Time // Unlikely Meeting — Doctor Who
    WHO#61$0.17
    Doctor Who
    Twice Upon a Time // Unlikely Meeting — Doctor Who
    WHO#666
    Doctor Who