Community

Turn // Burn
Instant // Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse (You may cast one or both halves of this card from your hand.)
//
Burn deals 2 damage to any target.
Fuse (You may cast one or both halves of this card from your hand.)
Rulings (15)
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Apr 15, 2013
When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.
Apr 15, 2013
You can choose the same object as the target of each half of a fused split spell, if appropriate.
Apr 15, 2013
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (3)
PIO#396—
Pioneer Masters
GK1#45$0.27
GRN Guild Kit