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    Community

    Turn // Burn

    Instant // Instant

    Turn // Burn

    Illustrated by Ryan Barger

    EDHREC Rank #19,199
    Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.) // Burn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)

    Rulings (15)

    On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.

    Apr 15, 2013

    When a fused split spell resolves, follow the instructions of the left half first, then the instructions on the right half.

    Apr 15, 2013

    You can choose the same object as the target of each half of a fused split spell, if appropriate.

    Apr 15, 2013

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Turn // Burn — Pioneer Masters
    PIO#396
    Pioneer Masters
    Turn // Burn — GRN Guild Kit
    GK1#45$0.27
    GRN Guild Kit