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    True Identity

    Enchantment

    True Identity

    Illustrated by Chris Seaman

    EDHREC Rank #17,243
    Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise white mana (You may cast this card face down for 3 generic mana as a 2/2 creature with ward 2 generic mana . Turn it face up any time for its disguise cost.)

    Rulings (12)

    A disguise ability lets you cast a card face down by paying 3 generic mana and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

    Feb 2, 2024

    The creature spell is a 2/2 creature spell with ward 2 generic mana that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward 2 generic mana that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn’t have or change the characteristics it does have.

    Feb 2, 2024

    Turning a permanent face up or face down doesn’t change whether that permanent is tapped or untapped.

    Feb 2, 2024

    Legality

    Formats by platform

    Commander

    Competitive

    Printings (2)

    True Identity — Murders at Karlov Manor Commander
    MKC#16$0.16
    Murders at Karlov Manor Commander
    True Identity — Murders at Karlov Manor Commander
    MKC#327$0.18
    Murders at Karlov Manor Commander