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    Training Grounds

    Enchantment

    Training Grounds

    Illustrated by A. M. Sartor

    EDHREC Rank #1,042
    Activated abilities of creatures you control cost 2 generic mana less to activate. This effect can't reduce the mana in that cost to less than one mana.

    For those who survived, being prepared for the next crisis became one of the greatest virtues.

    Rulings (8)

    Training Grounds reduces the generic mana in waterbend costs for activated abilities. It will not reduce waterbend costs that are additional costs for casting spells.

    Oct 2, 2025

    Training Grounds can reduce the part of an activation cost represented by generic mana symbols down to nothing, as long as it still costs at least one mana. For example, if an activation cost is 2 generic mana green mana , you'd have to pay only green mana . If an activation cost is 2 generic mana , though, you'd still have to pay 1 generic mana .

    Oct 2, 2025

    Training Grounds can reduce the amount you pay for a creature's activated ability cost that includes X generic mana . For example, Drana, Kalastria Bloodchief has an activated ability that costs X generic mana black mana black mana . If you control Training Grounds and you activate the ability with X equal to 5, you'll have to pay only 3 generic mana black mana black mana . This is true even if the ability states that X generic mana must be paid with a certain color of mana, as Crimson Hellkite's ability does.

    Oct 2, 2025

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (11)

    Training Grounds — March of the Machine: The Aftermath
    MAT#9$9.96
    March of the Machine: The Aftermath
    Training Grounds — Secret Lair Drop
    SLD#2619$4.92
    Secret Lair Drop
    NEW