Community

Toil // Trouble
Sorcery // Sorcery
Target player draws two cards and loses 2 life.
Fuse (You may cast one or both halves of this card from your hand.)
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Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Rulings (11)
You can choose the same object as the target of each half of a fused split spell, if appropriate.
Apr 15, 2013
When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn't resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can't perform any actions or have any actions performed on it.
Apr 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Apr 15, 2013
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (2)
PIO#395—
Pioneer Masters
DGM#133$0.11
Dragon's Maze