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    Time Stop

    Instant

    Time Stop

    Illustrated by Scott M. Fischer

    EDHREC Rank #7,231
    End the turn. (Exile all spells and abilities, including this spell. The player whose turn it is discards down to their maximum hand size. Damage heals and "this turn" and "until end of turn" effects end.)

    Rulings (4)

    Ending the turn this way means the following things happen in order: 1) All spells and abilities on the stack are exiled. This includes Time Stop, though it will continue to resolve. It also includes spells and abilities that can't be countered. 2) All attacking and blocking creatures are removed from combat. 3) State-based actions are checked. No player gets priority, and no triggered abilities are put onto the stack. 4) The current phase and/or step ends. The game skips straight to the cleanup step. The cleanup step happens in its entirety.

    Jul 15, 2007

    If any triggered abilities do trigger during this process, they're put onto the stack during the cleanup step. If this happens, players will have a chance to cast spells and activate abilities, then there will be another cleanup step before the turn finally ends.

    Jul 15, 2007

    Unless Time Stop is cast during the Ending phase, any "at the beginning of the end step"-triggered abilities don't get the chance to trigger on the turn Time Stop is cast. These abilities will trigger at the beginning of the next end step.

    Dec 1, 2004

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (7)

    Time Stop — Foundations
    FDN#166$0.31
    Foundations
    Time Stop — Foundations Promos
    PFDN#166s
    Foundations Promos