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Temur Charm
Instant
Choose one —
• Target creature you control gets +1/+1 until end of turn. It fights target creature you don't control.
• Counter target spell unless its controller pays 3 generic mana .
• Creatures with power 3 or less can't block this turn.
Rulings (4)
You can’t cast Temur Charm choosing the first mode unless you target both a creature you control and a creature you don’t control.
Sep 20, 2014
If the first mode was chosen and just the creature you control is an illegal target when Temur Charm tries to resolve, it won’t get +1/+1 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +1/+1 until end of turn.
Sep 20, 2014
If the first mode was chosen and either target is an illegal target when Temur Charm tries to resolve, neither creature will deal or be dealt damage.
Sep 20, 2014
Legality
Formats by platform
Commander
Competitive
Digital
Printings (2)
C20#230$0.35
Commander 2020
KTK#208$0.25
Khans of Tarkir