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Steelclaw Lance
Artifact — Equipment
Equipped creature gets +2/+2.
Equip Knight 1 generic mana
Equip 3 generic mana
"A traditional lance is fine for the Burning Yard, but in the wilds you need a nastier bite." —Kenver, Embereth weaponsmith
Rulings (1)
Whether the target creature is a Knight is checked only as the equip Knight ability is activated and as that ability resolves. If the creature somehow becomes a non-Knight creature later, Steelclaw Lance remains attached to it.
Oct 4, 2019
Legality
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