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    Single Combat

    Sorcery

    Single Combat

    Illustrated by Josh Hass

    EDHREC Rank #2,047
    Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.

    Some fight to destroy their enemies. Some fight to destroy themselves.

    Rulings (2)

    As Single Combat resolves, first the player whose turn it is chooses a creature or planeswalker they control, then each other player in turn order does the same, knowing the choices made before them. Then each unchosen creature and planeswalker is sacrificed at the same time.

    May 3, 2019

    In a multiplayer game, if you leave the game after Single Combat resolves but before your next turn begins, its effect lasts until your next turn would have begun. It neither expires immediately nor lasts indefinitely.

    May 3, 2019

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (6)

    Single Combat — Fallout
    PIP#172$0.52
    Fallout
    Single Combat — Fallout
    PIP#458$2.16
    Fallout