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Sigardian Paladin
Creature — Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, this creature has trample and lifelink.
1 generic mana green mana white mana : Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
Rulings (2)
Sigardian Paladin's last ability can target only a creature with a +1/+1 counter on it. Once that ability has resolved, the creature has trample and lifelink until end of turn even if it somehow loses its counters or stops being a creature (although trample doesn't help a noncreature permanent much).
Nov 19, 2021
Sigardian Paladin's first ability applies as long as you put a +1/+1 counter on a permanent this turn and that permanent was a creature at the time you put the counter on. It doesn't matter if that creature later left the battlefield, lost its counters, or somehow stopped being a creature.
Nov 19, 2021
Legality
Formats by platform
Commander
Competitive
Digital
Printings (2)
VOW#247$0.21
Innistrad: Crimson Vow
DBL#514$0.24
Innistrad: Double Feature