Community

Savage Punch
Sorcery
Target creature you control fights target creature you don't control.
Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.
Rulings (5)
You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.
Sep 20, 2014
Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
Sep 20, 2014
Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.
Sep 20, 2014
Legality
Formats by platform
Commander
Competitive
Digital
Printings (4)
PIO#192—
Pioneer Masters
J22#723$0.19
Jumpstart 2022