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    Savage Punch

    Sorcery

    Savage Punch

    Illustrated by Wesley Burt

    EDHREC Rank #13,163
    Target creature you control fights target creature you don't control. Ferocious — The creature you control gets +2/+2 until end of turn before it fights if you control a creature with power 4 or greater.

    Rulings (5)

    You can’t cast Savage Punch unless you target both a creature you control and a creature you don’t control.

    Sep 20, 2014

    Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.

    Sep 20, 2014

    Assuming the ferocious ability applies, if just the creature you control is an illegal target when Savage Punch tries to resolve, it won’t get +2/+2 until end of turn. If the creature you control is a legal target but the creature you don’t control isn’t, the creature you control will get +2/+2 until end of turn.

    Sep 20, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Printings (4)

    Savage Punch — Pioneer Masters
    PIO#192
    Pioneer Masters
    Savage Punch — Jumpstart 2022
    J22#723$0.19
    Jumpstart 2022