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    Runaway Steam-Kin

    Creature — Elemental

    Runaway Steam-Kin

    Illustrated by Jason Felix

    EDHREC Rank #1,664
    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add red mana red mana red mana .

    Rulings (3)

    Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.

    Oct 5, 2018

    If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.

    Oct 5, 2018

    Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.

    Oct 5, 2018

    Legality

    Formats by platform

    Commander

    Competitive

    Digital

    Community & retro

    Printings (3)

    Runaway Steam-Kin — Guilds of Ravnica
    GRN#115$1.51
    Guilds of Ravnica
    Runaway Steam-Kin — Guilds of Ravnica Promos
    PGRN#115p$2.88
    Guilds of Ravnica Promos