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    Rouse the Mob

    Instant

    Rouse the Mob

    Illustrated by John Stanko

    EDHREC Rank #20,465
    Strive — This spell costs 2 generic mana red mana more to cast for each target beyond the first. Any number of target creatures each get +2/+0 and gain trample until end of turn.

    Rulings (5)

    If such a spell is copied, and the effect that copies the spell allows a player to choose new targets for the copy, the number of targets can't be changed. The player may change any number of the targets, including all of them or none of them. If, for one of the targets, the player can't choose a new legal target, then it remains unchanged (even if the current target is illegal).

    Apr 26, 2014

    If all of the spell's targets are illegal when the spell tries to resolve, it won't resolve and none of its effects will happen. If one or more of its targets are legal when it tries to resolve, the spell will resolve and affect only those legal targets. It will have no effect on any illegal targets.

    Apr 26, 2014

    The mana cost and mana value of strive spells don't change no matter how many targets they have. Strive abilities affect only what you pay.

    Apr 26, 2014

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro