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    Quest for Pure Flame

    Enchantment

    Quest for Pure Flame

    Illustrated by Cyril Van Der Haegen

    EDHREC Rank #10,255
    Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.

    Rulings (11)

    If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.

    Oct 1, 2009

    The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.

    Oct 1, 2009

    If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

    Oct 1, 2009

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro

    Printings (2)

    Quest for Pure Flame — Zendikar
    ZEN#144$0.43
    Zendikar
    Quest for Pure Flame — The List
    PLST#ZEN-144
    The List
    Releases in 7 weeks