Community

Profit // Loss
Instant // Instant
Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
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Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Rulings (10)
To cast a fused split spell, pay both of its mana costs. While the spell is on the stack, its mana value is the total amount of mana in both costs.
Apr 15, 2013
On the stack, a split spell that hasn't been fused has only that half's characteristics and mana value. The other half is treated as though it didn't exist.
Apr 15, 2013
If you're casting a split card with fuse from any zone other than your hand, you can't cast both halves. You'll only be able to cast one half or the other.
Apr 15, 2013
Legality
Formats by platform
Commander
Competitive
Digital
Community & retro
Printings (2)
PIO#391—
Pioneer Masters
DGM#130$0.17
Dragon's Maze