Skip to content
    Community

    Predatory Advantage

    Enchantment

    Predatory Advantage

    Illustrated by Raymond Swanland

    EDHREC Rank #24,838
    At the beginning of each opponent's end step, if that player didn't cast a creature spell this turn, create a 2/2 green Lizard creature token.

    Those who forget their past are doomed to be eaten by it.

    Rulings (3)

    In a Two-Headed Giant game, Predatory Advantage’s ability triggers twice at the end of the opposing team’s turn: once for each player. If neither of those players cast a creature spell that turn, you’ll get two Lizards. If one of those players cast a creature spell but the other didn’t, you’ll get one Lizard.

    May 1, 2009

    Predatory Advantage checks whether a player cast a creature spell, not whether a creature entered the battlefield under that player’s control. If that player cast a creature spell but you countered it, for example, you won’t get a Lizard token that turn.

    May 1, 2009

    Predatory Advantage’s ability has an “intervening ‘if’ clause.” That means (1) the ability won’t trigger at all unless the opponent whose turn it is didn’t cast a creature spell that turn, and (2) the ability will do nothing unless the opponent whose turn it is still hasn’t cast a creature spell by the time it resolves.

    May 1, 2009

    Legality

    Formats by platform

    Commander

    Competitive

    Community & retro